Monday, June 29, 2020

Short story: The Inspiration behind my Blog's name

Hey guys,

This is a short post, but I wanted to tell you the inspiration behind the name of my blog. "The literary triangle" simply means I write about 3 main things: My gaming stories, Essays about various academic topics, and finally analyses of Greek/Roman/Egyptian Mythology. That's pretty much it! 
Writing Write Fountain Pen - Free photo on Pixabay
Stay safe,
Sunny

Saturday, June 20, 2020

Update: Classical Culture

Hey guys,

I remember the feeling of first learning about Egyptian, Greek, and Roman mythology in 6th grade. I don't remember what exactly I found interesting, but I'm glad I stuck to it. Percy Jackson, anyone? As I researched more throughout the years, I found the ancient ways of life to be fascinating and influential. For example, did you know that major political buildings (such as the White House) are based on Classical architecture? 

This is an update post to let you guys know that I will be doing posts every now and then about Classical culture. Stay tuned!

Stay safe,
Sunny

Thursday, May 21, 2020

XBM vs Sun Avatar (BTD6 test)

Hey Guys,

Today I tested the Crossbow Master vs the Sun Avatar and got surprising results.

-The rounds I tested them against were 4 MOABs, 4 BFBs, 4 ZOMGs, 4 DDTs, and 1 BAD 
-The Map I used was Logs

Some facts about the competitors are that:
-the Sun Avatar costs 132% more than the XBM, 
-they both (when given the maximum pierce of bloons they can handle) gain # of pops at the same rate (per second).
-and while the XBM relies at least partly on RNG and shoots in a straight line, the Sun Avatar is consistent with its shots and shoots a spray of 3 lines (not 1 line) of energy blasts.

The results:
While the Crossbow master advanced up to the round with 1 BAD (and even damaged the BAD to its last stage until it pops), the Sun Avatar (both cross paths) lost to 4 ZOMGs. 

Analysis:
It is surprising that while the Sun Avatar costs way more than the XBM, the XBM does better against MOAB-class bloons (the popping power that is needed for rounds 80-100). While the Sun Avatar with the range cross path had the same amount of (gigantic) range as the XBM, it wasn't able to pop camos. Moreover, the Sun Avatar with the camo cross path didn't get the same amount of range as the XBM. It seems like the player has to choose between range vs camo with the Sun Avatar, although the XBM has the whole package (can pop black, white, lead, camo, purple, and even DDTs) 

What to take away: 
The XBM, despite its tiny cost, is a great asset to any defense, While it struggles against the BAD and super ceramics, it has great synergy with other towers like the Inferno ring, Blooncineration, and Sky shredder.

Sunday, May 10, 2020

btd6 TOURNAMENT BRACKET V2.0

Hey Guys,

This is the new tournament bracket that I designed to test out how good the different towers are against each other. This is slightly based on Zachary Buschmann (https://www.youtube.com/watch?v=4olc3jzXNHk)'s video. Here are the rules:

1. All tests on sandbox are done on the map, Logs (on medium difficulty)

2. The first round of towers will include all the towers. The top half of those towers (measured by what stage of bloons they reached (the tiebreaker for that being how many lives were lost)) will move on to the second stage, the top half of those will move on to the third stage, and so on.

3. The first round of towers has $5,000, 10 bloons per wave, and 500 lives. The second round of towers has $10,000, 15 bloons per wave, and 300 lives. The third round of towers has $15,000, 25 bloons per wave, and 100 lives. The fourth round of towers has $25,000, 50 bloons per wave, and 50 lives.

4. There will be only one trial per tower per round (the score of each tower will be consistent anyways because of how the game works, so why bother?)

5. The order of intensity of bloons is red, blue, green, yellow, pink, black, purple, white, lead, zebra, rainbow, ceramics, 1/2/3/4 MOAB(s), 1/2/3/4 BFB(s), 1/2/3/4 ZOMG(s), 1/2/3/4 DDT(s), and finally 1/2/3/4 BAD(s)

6. Each test per tower per round will start with 4500 extra lives. For tests between towers in a round that vary from each other only by 50 lives, the tiebreaker will be a single invisible bloon (and the tower with the most damage done will be the winner)

7. Selling/rebuying of the same tower during the same round is not allowed


This is the result of how the towers did: https://docs.google.com/spreadsheets/d/157XUWrEOfRXzSgsVnZ8WSwSXpTyHa8FGvHpXEI5L8Xo/edit?usp=sharing


The Sniper won (the top three finalists were the Boat vs Sniper vs Sub)

Overall, key things to take away are that 1) Towers that do better with grouped bloons include middle path subs, Striker jones, and generally any explosives, 2) military-class towers tend to give more pops per money spent, and 3) specific towers that are really good include 3-x-x buccaneers, 3/4-x-x snipers, and x-x-3 subs

Stay Safe,
Sunny


Saturday, May 9, 2020

Why I think the Multi-verse doesn't exist

Hello Guys,

Do you think there are multiple universes in existence? I don't think so. In each of these so-called duplicates of our universe, it is said that the course of each human's life would be completely different. However, I think that each human can control their own actions. Since human personality won't change through space and time, I believe that every human would make the same decisions because they are the same. Because it is pointless to have multiple universes with the same person in all of them making the same decisions, I think it would make more sense if there was only one universe. I know this theory has its own flaws, but that's just my take on this topic. Thank you for reading this!

Stay safe,
Sunny

Thursday, April 23, 2020

BTD6 HERO GUIDE

Hey Guys,

Have you had any trouble deciding which hero you want in Bloons Tower Defense 6? Here is a guide to help out with that:

Best for ABR mode: Ezili (she can naturally pop both lead and camo)
Best for Damage: Adora
Best for income/perks: Benjamin (duh!)
Best for support: Gwen if supporting many towers/Obyn if supporting mainly magic towers

That's all for today,
Sunny

Tuesday, April 21, 2020

The Solution to Mental Health Rights

The Solution to Mental Health Rights
John Steinbeck’s novella, Of Mice and Men, highlights the difference in inequality between regular and mentally handicapped people. Fifty years ago, mental health laws did not fully protect the rights of the mentally disabled. As seen in the novella, Lennie (who is mentally disabled) is often pushed around. Before George takes him under his wing, he “...turns to Lennie and says, 'Jump in.' An' he jumps. Couldn't swim a stroke. He damn near drowned before we could get him. An' he was so damn nice to me for pullin' him out” (Steinbeck 20). Even though George is soon able to figure out that this kind of behavior is cruel and inhumane, many other people around the world need laws and social guidelines to know how to treat the mentally disabled. Although some say that mental problems are just ‘in one’s head’ and ‘undiagnosable’, the last few decades showcased the improvement of mental health rights, social guidelines, and awareness. 
In Of Mice and Men, Lennie depends on George for almost everything. While it is safe and efficient that George looks out for Lennie by asking him to throw out dead mice so he won’t get rabies, today’s laws require Lennie to know anything he pleases about his treatment and mental conditions  (Steinbeck 5). Moreover, confidentiality in medical treatment would allow Lennie to only share the details that he wants to share with George (Young). While these laws exist today, special mental health law enforcement officers could boost the number of mental health cases that get reported or treated. Even volunteers could improve people’s lives who suffer from mental health.
Social integration is something that took a long time for colored people and women, but it will take even longer for mentally handicapped people without further help. In Steinbeck’s novella, Crooks scares Lennie by saying that George would leave him. In retaliation, Lennie says, “George wun't go away and leave me. I know George wun't do that” (36). While Crooks scaring Lennie is already illegal, this social experiment shows how lost Lennie is without his companion. Today, more than ever, people who suffer from a mental disability need a friend to trust and a community to be a part of. “In 1999, though, two Georgia women sued for the right to live in a non-restrictive community setting... The Court ruled that keeping the women institutionalized was a form of disability discrimination, and that people with mental health disabilities have a fundamental right to live in the least restrictive possible setting.
For years now, mentally ill people have used this decision to gain access to greater independence and freedom…” (Young). This monumental case proves that mentally disabled people have the same social rights as people who are lucky enough to live without disabilities. Moreover, the simplicity of kind acts can brighten many and help mental patients get the kindness that they deserve (as humans).

Another way to help people with depression or anxiety is to raise awareness. One way to do this is by, again, making connections. With the recent COVID-19 pandemic, this might seem hard to do. However, Snapchat “...has announced that it will bring forward the launch of its new 'Here For You' mental health resource center, making it available to all users this week in response to rising angst around the COVID-19 pandemic” (Hutchinson) With the help of new online resources, it is becoming easier to raise awareness for mental disabilities. Raising awareness of disabilities like depression and anxiety can help ease the lives of many people around the world.

HOW TO WIN MONOPOLY IN 3 STEPS

Hey Guys,

Here are 3 easy steps to win Monopoly (the board game)

1. Early-game: Buy all of the properties you land on. Try to get the Oranges
2. Mid-game: Get the entire orange color set by either landing on them or trading with players for cash (target players who are kinda broke and offer cash for an orange property)
3. Gradually build-up to the hotel level on each of the orange properties (repeat this process with the red color set, as it is almost as profitable)

IT'S THAT EASY!

Stay Safe (and wash your hands),
Sunny

Friday, April 17, 2020

BTD6 Tournament Bracket

Hey guys,

Today, I pitted the BTD6 towers against each other in a tournament bracket. This is what I learned

-The 3-0-1/2 snipers can very easily one-shot ceramics (and two of them can melt down MOABs), really quickly
-x-x-3 engineers are better than 3-x-x engineers
-2-0-4 bomb shooters are really good
-the 2-x-x upgrade for bomb shooters allows them to destroy the black bloons in lead bloons (even though they normally wouldn't be able to destroy black bloons)
-2-3-0 mortar is pretty powerful for maps like Moon landing (but if you can afford artillery battery, get it. It basically triples the popping power)
-One 3-2-0 boat is better than 2 second-path boats (one 2-3-0 and the second 2-2-0)
-Wall of Fire (wizard) is really OP
-Did you know that white bloons are immune to ice effects? I knew that black bloons were immune to any kind of explosion (mortar, bomb, etc), but did not know of its colder counterpart
-A 3-2-0 glue gunner can take out ceramics up to the red level (SO CLOSE)
-2 1-3-0 Aces can defeat a MOAB




THE ACTUAL COMPETITION
Some things to take away:

1) The Final 4 finalists were all of the Military class. Interesting... (does this imply military-class towers do better with a limited amount of cash/give more pops per dollar?)
2) Over, the military class did very well (the other 2 which didn't make it to the semifinals lost to other military class towers)
3) Expensive towers like Heli and Supermonkey lost out at the beginning because they have expensive upgrades
4) The final two (ace and boat/buccaneer) both lost to the B.A.D (which is why they are a tie)
5) Some towers to consider using in your gameplay (that you might not have been using before) are top-path snipers, top-path boats, middle path aces, and 2-4-0 mortars

Thursday, April 9, 2020

My theory about Hulk in Avengers: Endgame

Hey Guys,

While watching Avengers: Endgame, I noticed how none of the 6 OG Avengers (Inon Man, Cap, Nat, Hawkeye, Hulk, Thor) got Blipped. This is a clear violation of probability (as half of all people are supposed to get blipped out of existence). Even when counting Cap (super-soldier serum), Thor (he's a god), and Hawkeye (his entire family got dusted, so it makes sense that he's alive) out because the three of them have their own reasons to be safe from Thanos's snap, at least one of the other three should've been blipped (Iron Man and Black Widow eventually died, but only after the snap). The leaves out only the Hulk/Banner. Some might rule him out for getting blipped because he has 2 personalities, one of which is not human. However, I think his human side originally got blipped. When Bruce Banner was about to go away, he might've had some sort of reconciliation with The Hulk (they previously weren't on good terms as The Hulk didn't want to come out in Infinity War). When Banner was about to leave, they might've made some sort of pact, which is why the Hulk and Banner become a hybrid in Endgame.Avengers: Endgame Cut Scene of Hulk Being Heroic Revealed (xd tacos)

Saturday, April 4, 2020

BTD6 STRATEGIES

1. CHIMPS strategy (variation of u/Althim's https://tinyurl.com/wjgh49t)

*This will work best with easy, long maps

Steps in order: Ninja 3-0-1,
Alchemist 3-0-0,
Hero (Place Gwen in range of other towers),
Supermonkey 1-0-0,
Ninja 4-0-1,
Alchemist 4-0-0 (if playing on Impoppable start farming with druids and banana farms), Supermonkey 2-0-3,
Ninja 4-0-1,
Monkey Village 2-2-0,
Ninja 5-0-1,
Supermonkey 2-0-4,
Monkey Village 2-3-0.
At this point, Gwen/most heroes should be high level and the round should be around the early 90s.

Now is the time to start looking into support towers such as Bloon sabotages to slow down MOABs, 0-3-2 Monkey wizards placed at the beginning of the map, 3-0-2 Druids placed in the middle, or even 3-0-2 Super Monkeys (if you have enough money. The latter could also be used as a sacrifice to Adora).
Post image






2. Freeplay Strat (If you have the MK for it, you can use Avatar of the Vengeful Monkey for this strat)

** Works for easy and medium maps**

Steps in order:

Ninja (1-0-0),
Buccaneer (0-1-0),
Adora at the front of the map, so she will level up faster (but also in the range of future temple),
Save up for a Supermonkey (this is NOT the tower that will become AOFTV),
Ninja (3-0-1),
Supermonkey (2-0-1),
*These four towers should take down the first MOAB,
Until round 50, get around 5 Merchantmen (0-0-3 Buccaneers),
Get a 2-0-2 village that covers all non-water current towers (If you have enough money, get Monkey town. Otherwise, get it by round 70),
Upgrade Ninja to 4-0-1,
Save up for a Spectre in the Village's range (0-2-4 Ace), just in time for round 63,
Get a few more Merchantmen,
Supermonkey 2-2-0 *This IS the tower that will become AOFTV,
First supermonkey: 2-0-2,
By round 80, have 20 Merchantmen and start saving for Sun Avatar for the 1st super,
For round 81, upgrade 2nd super to 2-0-3,
By the end of round 83, buy Sun Avatar. Save for Trade empire,
To prepare for DDTs, buy another 2-0-3 Supermonkey,
Buy trade empire,
Save for/buy 4-0-2 farms and 1 Central Market,
Buy grandmaster ninja,
Get a total of 50K sacrifices for the primary, military, and magic categories (in sun avatar's range),
Save up for and buy 4th tier temple,
Buy a anti-bloon and legend of the knight (2nd and 3rd path, 5th tier Supers) OUTSIDE the range of the temple,
Get sniper supply drops to get more cash,
Get a total of 50K sacrifices for all the categories (in the temple's range),
Buy the 5th tier temple (should be 2-2-2-1) and WATCH THE TEMPLE AND ADORA TRANSFORM!!!






3. MONEY STRAT:

I mean seriously, who doesn't love money?
**This strat will work on most easy maps on any difficulty. This is mostly used for fun and kinda to test the money limits of the game**
 (based on Superjombombo's vid)

Steps in order:
couple of 0-0-0 dart monkeys
Hero of choice
4 0-0-0 Banana farms with space in the middle to put druids (and a banana farmer, if you so please)
4-0-1 Ninja
4-0-0 Alchemist (for the MOAB)
A couple of 0-4-0 Druids
3-0-2 Wizard
Get a total of 8 banana farms
More 0-4-0 Druids
Upgrade wizard to 4-0-2 for round 63
Get 10-15 total 0-4-0 druids and don't forget to activate the banana abilities
Start upgrading the banana farms to 4-2-0 (gradually do it, but stop once you are 10 rounds away         from finishing the game)
0-0-5 Comanche Commander (Heli)
For past round 80, Archmage
Past this point, get good tier 5s (dark champ, apache prime, inferno ring, etc)
(In the images, I sold all the towers and got enough money to buy 2 4TH TIER TEMPLES!!!)








4./5./6.: Some general strategies include spamming bottom path druids under Obyn, spamming 2-0-3 subs under a Sub Commander, or even spamming 2-0-4 bombs and a (good) mortar of choice under Striker Jones






Eagle Scout Project: Preparing for High school, college, and beyond

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