Showing posts with label BTD6 Tournament Bracket. Show all posts
Showing posts with label BTD6 Tournament Bracket. Show all posts

Sunday, May 10, 2020

btd6 TOURNAMENT BRACKET V2.0

Hey Guys,

This is the new tournament bracket that I designed to test out how good the different towers are against each other. This is slightly based on Zachary Buschmann (https://www.youtube.com/watch?v=4olc3jzXNHk)'s video. Here are the rules:

1. All tests on sandbox are done on the map, Logs (on medium difficulty)

2. The first round of towers will include all the towers. The top half of those towers (measured by what stage of bloons they reached (the tiebreaker for that being how many lives were lost)) will move on to the second stage, the top half of those will move on to the third stage, and so on.

3. The first round of towers has $5,000, 10 bloons per wave, and 500 lives. The second round of towers has $10,000, 15 bloons per wave, and 300 lives. The third round of towers has $15,000, 25 bloons per wave, and 100 lives. The fourth round of towers has $25,000, 50 bloons per wave, and 50 lives.

4. There will be only one trial per tower per round (the score of each tower will be consistent anyways because of how the game works, so why bother?)

5. The order of intensity of bloons is red, blue, green, yellow, pink, black, purple, white, lead, zebra, rainbow, ceramics, 1/2/3/4 MOAB(s), 1/2/3/4 BFB(s), 1/2/3/4 ZOMG(s), 1/2/3/4 DDT(s), and finally 1/2/3/4 BAD(s)

6. Each test per tower per round will start with 4500 extra lives. For tests between towers in a round that vary from each other only by 50 lives, the tiebreaker will be a single invisible bloon (and the tower with the most damage done will be the winner)

7. Selling/rebuying of the same tower during the same round is not allowed


This is the result of how the towers did: https://docs.google.com/spreadsheets/d/157XUWrEOfRXzSgsVnZ8WSwSXpTyHa8FGvHpXEI5L8Xo/edit?usp=sharing


The Sniper won (the top three finalists were the Boat vs Sniper vs Sub)

Overall, key things to take away are that 1) Towers that do better with grouped bloons include middle path subs, Striker jones, and generally any explosives, 2) military-class towers tend to give more pops per money spent, and 3) specific towers that are really good include 3-x-x buccaneers, 3/4-x-x snipers, and x-x-3 subs

Stay Safe,
Sunny


Friday, April 17, 2020

BTD6 Tournament Bracket

Hey guys,

Today, I pitted the BTD6 towers against each other in a tournament bracket. This is what I learned

-The 3-0-1/2 snipers can very easily one-shot ceramics (and two of them can melt down MOABs), really quickly
-x-x-3 engineers are better than 3-x-x engineers
-2-0-4 bomb shooters are really good
-the 2-x-x upgrade for bomb shooters allows them to destroy the black bloons in lead bloons (even though they normally wouldn't be able to destroy black bloons)
-2-3-0 mortar is pretty powerful for maps like Moon landing (but if you can afford artillery battery, get it. It basically triples the popping power)
-One 3-2-0 boat is better than 2 second-path boats (one 2-3-0 and the second 2-2-0)
-Wall of Fire (wizard) is really OP
-Did you know that white bloons are immune to ice effects? I knew that black bloons were immune to any kind of explosion (mortar, bomb, etc), but did not know of its colder counterpart
-A 3-2-0 glue gunner can take out ceramics up to the red level (SO CLOSE)
-2 1-3-0 Aces can defeat a MOAB




THE ACTUAL COMPETITION
Some things to take away:

1) The Final 4 finalists were all of the Military class. Interesting... (does this imply military-class towers do better with a limited amount of cash/give more pops per dollar?)
2) Over, the military class did very well (the other 2 which didn't make it to the semifinals lost to other military class towers)
3) Expensive towers like Heli and Supermonkey lost out at the beginning because they have expensive upgrades
4) The final two (ace and boat/buccaneer) both lost to the B.A.D (which is why they are a tie)
5) Some towers to consider using in your gameplay (that you might not have been using before) are top-path snipers, top-path boats, middle path aces, and 2-4-0 mortars

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